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Actions
Once it is clear who has the initiative, all act in turn. The highest initiative goes first, then the next highest, and so on, until everybody has acted. You may perform only one action during your turn. An action may be an attack, a parry, an evasion, drawing a weapon, reloading a crossbow, diving behind a rock, running five meters towards an enemy, etc. Once you have performed your action, your turn is over. So if you have to parry an enemy sword with your own, you cannot attack the enemy in this round any more!
Fridleif charged the dark werewolf, and chopped at the beast with his axe. But he missed. The wolf saw its chance and clawed at Fridleif ferociously. Fridleif had to duck quickly, losing his initiative, and the wolf now came upon him again!
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Limited LicenseThis page is an HTML version of a PDF file and has the corresponding license. Dark Dungeon 2nd Edition Freeware Lite Version |
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